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AfterWar 是一款適合所有人的簡單且功能豐富的策略遊戲
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外觀

外觀

主題

與玻璃元素互動時呈現柔和的動態效果。

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AfterWar / 獨立開發

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    AfterWar

    輕鬆建立模組

    使用獨立版AfterWar工具包,與您的AI一起建立劇情或獨立世界。

    AfterWar AI 模組製作工具包

    Modding Kit 1.0.1 is for AfterWar game version 1.0.1 and works with ordinary AI chats that can receive files, read and write files, and run Python 3.10+. No special agent mode or provider API is required; tool availability depends on the provider and account. The kit can generate connected sector IDs from an opaque source-color image for independent worlds and generates Studio-equivalent NormalTexture sources, fills HeightTexture, resets Region and biome maps, imports complete Earth map sources, and edits all six map layers. Region reset creates an opaque white RGB24 intermediate image; reconcile sector IDs with it before building. Unknown-color repair requires an explicit target sector ID and preserves the original project. In complete map projects, it supports sector splitting through new IDs and delete/merge transactions through explicit RGB24 pixel reassignment; it updates topology and country-control records and checks supported references before writing. It also supports all writable AIData fields, structured content families, and editable projects for current Runtime Mod Studio archive entries. Connected fragments and clean-scenario sector ID compaction have revision-bound preview and apply commands. Live simulation-state payloads are outside static mod authoring; compaction stops safely for those formats. Complete map/country source replacement with replace-world-map and anchored existing-map resize are supported; --remove-lost-sectors removes IDs lost to a crop and validates supported references. Complete source projects can change horizontal repeats from 1 to 16 with set-horizontal-map-copies; it rebuilds layout data and invalidates dependent caches. Resize merges legacy placements, edits and climate into unified scene_objects.bin and preserves the model library when both legacy source entries are present. Safe boundary-spike cleanup also has preview and apply commands. The game executable, Unity and .NET installation are not required; Earth-map import needs access to the local game_data.awreal file.

    使用無損省份地圖、國家、區域ID、地理、高度、生物群系及河流建立自己的世界。所需地圖快取將根據您的來源檔案產生。劇情模組可重用未變更的資源。新的遊戲機制需要引擎支援。

    ZIP · 80.0 MiB · Python 3.10+
    Modding Kit 1.0.1 · AfterWar 1.0.1 · ordinary AI chat workflow, source-image sector generation, NormalTexture generation, Region/biome reset, explicit unknown-color repair, connected-fragment preview and redistribution, clean-scenario ID compaction with general-settings reference remapping, safe boundary-spike preview and cleanup, anchored existing-map resize with optional sector removal, schema-v2 general-settings authoring, general-settings compaction support, map-layer editing, sector split/delete/merge, topology reference validation, full AI settings and 3D objects · 11 Nov 2026

    如何向 AI 提出請求

    將方括號內的內容替換為你的想法,再把請求複製給 AI。描述初始狀況與最重要的修改。

    AI 需要具備檔案下載和程式碼執行功能。請閱讀 AI 使用說明、下載工具包,並傳回準備好的 .awmod 檔案。