쉬운 모드 제작
독립 실행형 AfterWar 키트와 AI로 시나리오 또는 독립 세계를 만드세요.
AI용 AfterWar 모딩 키트
Modding Kit 1.0.1 is for AfterWar game version 1.0.1 and works with ordinary AI chats that can receive files, read and write files, and run Python 3.10+. No special agent mode or provider API is required; tool availability depends on the provider and account. The kit can generate connected sector IDs from an opaque source-color image for independent worlds and generates Studio-equivalent NormalTexture sources, fills HeightTexture, resets Region and biome maps, imports complete Earth map sources, and edits all six map layers. Region reset creates an opaque white RGB24 intermediate image; reconcile sector IDs with it before building. Unknown-color repair requires an explicit target sector ID and preserves the original project. In complete map projects, it supports sector splitting through new IDs and delete/merge transactions through explicit RGB24 pixel reassignment; it updates topology and country-control records and checks supported references before writing. It also supports all writable AIData fields, structured content families, and editable projects for current Runtime Mod Studio archive entries. Connected fragments and clean-scenario sector ID compaction have revision-bound preview and apply commands. Live simulation-state payloads are outside static mod authoring; compaction stops safely for those formats. Complete map/country source replacement with replace-world-map and anchored existing-map resize are supported; --remove-lost-sectors removes IDs lost to a crop and validates supported references. Complete source projects can change horizontal repeats from 1 to 16 with set-horizontal-map-copies; it rebuilds layout data and invalidates dependent caches. Resize merges legacy placements, edits and climate into unified scene_objects.bin and preserves the model library when both legacy source entries are present. Safe boundary-spike cleanup also has preview and apply commands. The game executable, Unity and .NET installation are not required; Earth-map import needs access to the local game_data.awreal file.
무손실 프로빈스 지도, 국가, 섹터 ID, 지리, 높이, 생물 군계 및 강으로 자신만의 세계를 만드세요. 필요한 지도 캐시는 사용자의 원본에서 생성됩니다. 시나리오 모드는 변경되지 않은 에셋을 재사용할 수 있습니다. 새로운 게임 메커니즘에는 엔진 지원이 필요합니다.
ZIP · 80.0 MiB · Python 3.10+
Modding Kit 1.0.1 · AfterWar 1.0.1 · ordinary AI chat workflow, source-image sector generation, NormalTexture generation, Region/biome reset, explicit unknown-color repair, connected-fragment preview and redistribution, clean-scenario ID compaction with general-settings reference remapping, safe boundary-spike preview and cleanup, anchored existing-map resize with optional sector removal, schema-v2 general-settings authoring, general-settings compaction support, map-layer editing, sector split/delete/merge, topology reference validation, full AI settings and 3D objects · 11 Nov 2026
AI에게 요청하는 방법
대괄호 안의 내용을 원하는 아이디어로 바꾼 다음 요청문을 AI에게 복사하세요. 시작 상황과 가장 중요한 변경 사항을 설명하세요.
AI에는 파일 다운로드와 코드 실행 기능이 필요합니다. AI용 안내를 읽고 키트를 다운로드한 다음 준비된 .awmod 파일을 반환하세요.